Living rock protector (2024)

Living rock protector
Release17 September 2009 (Update)
MembersYes
Options? (edit)
RaceLiving rock
ExamineA being of ore and minerals.
Combat info
Combat level92
Life points5,500
AggressiveLiving rock protector (2)
PoisonousLiving rock protector (3)
Combat experience
Living rock protector (4) XP275
Living rock protector (5) XP156
Living rock protector (6) XP90.7
Living rock protector (7) XP24 (two-handed)
12 (one-handed and armour)
Slayer info
Living rock protector (8) Level1
AssignmentLiving rock creatures
Master
Offensive
Max hit
Living rock protector (10)Living rock protector (11)Living rock protector (12)Living rock protector (13)Living rock protector (14)
5000000
StyleRate

4 ticks (2.4s)

Combat levels
Living rock protector (16)Living rock protector (17)Living rock protector (18)Living rock protector (19)
66111
Accuracy
Living rock protector (20)Living rock protector (21)Living rock protector (22)Living rock protector (23)
1,335000
Defensive
ArmourLiving rock protector (24)WeaknessSusceptible
1,33566
Base hit chance
Living rock protector (27)Living rock protector (28)Living rock protector (29)Living rock protector (30)
90554565
Immunities
Living rock protector (31)Living rock protector (32)Living rock protector (33)Living rock protector (34)
ImmuneNot immuneNot immuneNot immune
Advanced data
NPC ID8832
LinksbestiaryMRND
[view][talk]

Living rock protectors can be found throughout the Living Rock Caverns. They attack with melee and are inaccurate for their combat level; a player with good armour and a decent Defence level will not find these monsters to be too big of a problem. In addition, they are aggressive, but the player actually has to be right next to them in order to be targeted. Thus, if enough care is taken, a player could navigate around the living rock protectors without being attacked at all.

Upon death they turn into living rock remains which may be mined for living minerals. The minerals are used as bait for fishing rocktails which are also located in the caverns.

Contents

  • 1 Locations
  • 2 Strategies
  • 3 Drops
    • 3.1 100% drop
    • 3.2 Charms
    • 3.3 Main drops
    • 3.4 Tertiary drops
    • 3.5 Universal drops
  • 4 Update history
  • 5 Trivia

Locations[edit | edit source]

LocationLevelsMembersRequirementsSpawnsMap
Living Rock Caverns92None27Maplink

Strategies[edit | edit source]

Although the living rock creatures are all high-levelled, they can be killed fairly easily, as they have low max hit, accuracy, defence, and attack speed.

A player with high levelled Magic can easily take these out with the water surge spell and use of the basic ability Combust in very little time, making this a very fast and easy Slayer task.

Players can quite comfortably tank these monsters for trips of at least one hour with a decent set of armour and an inventory of food. These monsters are extremely inaccurate for their combat level, which greatly increases the ease with which a player with a higher defence level can fight them and sustain little to no damage. Using a set of mid-level magic armour negates the need for food almost entirely.

One way to stay here for very long is to bring a Bunyip familiar and lots of swallow whole scrolls, fish either cavefish or rocktail, and eat them with the scrolls. However, this requires 85 or 90 Fishing and 88 or 93 Cooking, respectively.

Many players fight these for their average drops, but players with high Mining and Fishing kill these creatures to obtain bait for rocktail, which is one of the best pieces of food in RuneScape.

They can be turned non-aggressive by wearing the magic golem outfit or any of the shark outfits.

Drops[edit | edit source]

100% drop[edit | edit source]

ItemQuantityRarityGE priceHigh Alch
Living minerals5–24Always[1]530–2,544300–1,440
  1. ^ You must mine the Living rock remains to receive living minerals.

Charms[edit | edit source]

Nothing

1

1

1

1

58–60%10–11%23–25%4–5%1–2%
Represents a 90% confidence range based on a sample of 5,049 kills.
1 item is dropped at a time.
Add data to the log (requires JavaScript).

Main drops[edit | edit source]

ItemQuantityRarityGE priceHigh Alch
Mud rune3; 8Common3,441–9,17612–32
Nature rune4–10Uncommon2,912–7,280296–740
Death rune3–10Uncommon756–2,520186–620
Coal stone spirit3Common36Not alchemisable
Gold stone spirit3Common2,322Not alchemisable
Mithril stone spirit3Common912Not alchemisable
Adamantite stone spirit1Uncommon25Not alchemisable
Silver stone spirit3Uncommon234Not alchemisable
Soft clay3; 8(noted)Rare6,858–18,2883–8
Uncut sapphire1(noted)Common59715
Uncut emerald1(noted)Common37630
Uncut ruby1(noted)Uncommon38960
Uncut diamond1(noted)Rare703120
Small spiky adamant salvage1Uncommon2,7354,000
Small spiky mithril salvage1Uncommon2,8381,200
Medium spiky adamant salvage1Uncommon12,2136,000

Tertiary drops[edit | edit source]

ItemQuantityRarityGE priceHigh Alch
Spirit sapphire(m)15/2,000Not soldNot alchemisable
Spirit emerald(m)13/2,000Not soldNot alchemisable
Spirit ruby(m)12/2,000Not soldNot alchemisable
Starved ancient effigy1Very rareNot soldNot alchemisable

Universal drops[edit | edit source]

Universal drops are dropped by nearly every monster and skilling action outside of Daemonheim.
These items are dropped alongside main drops.
ItemQuantityRarityGE priceHigh Alch
Key token1RareNot soldNot alchemisable
Mimic kill token(m)11/10,00098,642Not alchemisable

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!

  • patch 19 October 2020(Update):
    • Living rock creatures now count towards the Kerapac Track task 'Kill Monsters'.
  • hotfix 10 February 2020(Update):
    • Living Rock creatures' souls can once again be captured in ushabtis without being on a Slayer task to kill them.
  • patch 26 November 2013(Update):
    • An issue where players using ranged or magic could not mine Living Rock creatures has been fixed.
  • patch 29 May 2013(Update):
    • Living rock creatures no longer drop bones.
  • patch 12 February 2013(Update):
    • Auto retaliate now works as intended with Living Rock creatures.
  • patch 7 October 2009(Update):
    • You should be able to mine creatures you kill in the living rock caverns even if you lose connection.
  • update 17 September 2009(Update):
    • Added to game.

Trivia[edit | edit source]

  • There is currently a glitch where if you use some damage-over-time abilities (namely Combust) to finish it off, the effect will continue on its corpse after the creature has died. Sometimes when this occurs, the living rock protector will gain a second, smaller health bar before "dying" again, and producing a set of normal bones, leaving no remains to be mined.

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Living Rock Caverns

Location within the Dwarven mines
NPCs
  • Farli
  • Rock critter
Enemies
Scenery
  • Cavefish shoal
  • Collapsed mineral deposit (removed)
  • Concentrated coal deposit
  • Concentrated gold deposit
  • Crate
  • Crates
  • Living rock remains
  • Pulley lift
  • Rocktail shoal
  • Rope
  • Spit-roast
  • Supplies
  • Suspended lamp
  • Tent
Items
  • Coal
  • Gold ore
  • Living minerals
  • Raw cavefish
  • Raw rocktail
Music
  • Living Rock

Retrieved from ‘https://runescape.wiki/w/Living_rock_protector?oldid=36381627

Living rock protector (2024)

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